Women Running Guide 101 transforms scattered running advice into a research-backed Canvas course empowering women runners of all levels
Skill demonstrated: Instructional Design, Needs Assessment, E-Learning Development, Content Research. Multimedia Integration, User Testing, Learning Experience Design, & Project Management
Project Overview
Women Running Guide 101 is a Canvas-based e-learning resource designed to serve as a comprehensive reference for women runners at all experience levels.
This project addresses the critical need for consolidated, research-backed information specifically tailored to women's running needs.
As the instructional designer and content developer, I created this course based on insights gathered from my "4The Girls Run Club" community in Boulder, Colorado, transforming scattered information into an accessible, interactive learning experience.
Challenge
Women runners face unique challenges that are often overlooked in general running resources.
Through my experience leading a women's running club, I discovered that:
Critical information is scattered across multiple sources
Many resources lack scientific backing
Beginners often "don't know what they don't know"
Even experienced runners have questions about women-specific concerns
There's a significant gap in consolidated, accessible resources for women runners
Solution
Women Running Guide 101 addresses these challenges by providing:
A centralized, always-accessible digital resource
Research-backed content on women-specific running topics
Interactive elements and practical tools
Content suitable for various experience levels
Expert insights and recommendations
Process & Methodology
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I conducted a thorough needs assessment through:
Informal interviews with running club members
Observations during group runs and events
Analysis of frequently asked questions
Review of existing resources and their limitations
A pivotal moment came during a club trip when a member asked about shoe replacement frequency—highlighting how even active runners sometimes lack fundamental knowledge.
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Using a learner-centered design methodology, I:
Prioritized topics based on identified knowledge gaps
Created a logical progression from basics to advanced concepts
Incorporated multiple learning modalities (text, images, videos)
Designed for both sequential learning and reference use
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The course was developed using:
Canvas LMS for structure and accessibility
Interactive elements to enhance engagement
Visual aids and graphics to illustrate concepts
Video content for demonstrations
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The implementation process involved:
Releasing a draft version to select running club members
Gathering feedback through surveys and discussions
Iterative refinement based on user experience
Planning for expert collaboration and content validation
Future Development
Expanded content on more running-related topics
Additional representation from diverse runners
More scenario-based learning activities
Enhanced downloadable resources
Expert verification of all content